Stellaris shield hardening. With shield hardening, that damage would start getting applied to the shields *before* smashing up armor and hull. Stellaris shield hardening

 
 With shield hardening, that damage would start getting applied to the shields *before* smashing up armor and hullStellaris shield hardening

Also, shield/armor hardening could make a disruptor. The regular shield/armor hardeners would be upped to +30% hardening but consume 20% power (so 1 hardener + 1 booster = 2 prepatch hardeners). . Option 1: Use a few Corvettes to get the Unbidden’s attention and break up the fleets and draw them towards the edges of the System. Added Armor Hardening and Shield Hardening modifiers, which reduce armor and shield penetration. Then again. +20% Shield Hardening +20% Armor Hardening; Any This leader has devised new ways to harden armor. Adds a new unique system containing a Shrouded. To opt-in to the Open Beta branch, right-click Stellaris, click Properties, Beta tabs, and choose “Stellaris_test” from the drop. 50% shield hardening lets you live +100% longer (!!!!!). Go to and use code POGHF92842 for my special HelloFresh discount and to support my channel! #adStellaris: First conta. The shield regen is just insane and my battleships only die when focused heavily. 5 and armor takes 2. On September 5th, 2639, Fleet Command moved into low orbit and commenced a planetary bombardment of The Core. 6 update. is it worth it do you think?If you're using a 1080p display you could try using this mod that makes the UI larger, I've used the 1080p one for so long that I honestly don't know what the game looks like without it anymore. 75 to armor and 6. You can get some hardening on day 1 from Admiral traits. This means it now has 90/2=45 % reduction as the penetration ignores armor value only looking at percentage. Similarly I now avoid battleships until they get shield hardening and X-slot weapons, at which point I will either use them with particle lance + kinetic arty to destroy the enemy before he can close in or with other fleets soaking the damage. This means it now has 90-50=40% as the penetration just subtracts armor percentage. More counters should exist for different strategies, and mixed fleets should be more viable than before, covering for the weaknesses of other ship types. So, they stop weapons that bypass defense layers, correct? But compare, say, the small size shields to level 5 shields. It worked much better as a LAN game, because the games were shown on a projector and everyone could see what was happening; you'd get all sorts of trash-talking and cheering as people would head back to their computers to tweak their ship design and its basic AI instructions before submitting the new version to the. Added Armor Hardening and Shield Hardening modifiers, which reduce armor and shield penetration. Since the other components are much weaker imo, like shield capacitors and upgraded auxiliary fire control, this one becomes the best choice ever. That'll teach 'em. If your FAEs/disruptors/etc. +20% Shield Hardening +20% Armor Hardening; Any This leader has devised new ways to harden armor. The way this is phrased makes it seem small, but Maintenance drones only give 4 Amenities, so this is +50%. Shield Hardener: 10 1: 15 +15% Shield Hardening: With these modifications, the fields generated by our shield emitters will partially deflect attacks that would otherwise bypass the shields. Takes a lot of reinforcements to bulk 'em up to buy some time for 'em. Losing 100 Ar or 125 Sh to get 65 Hull. . Tactics Forever, before the dev put it on Steam and then gave up on it. +50% Starbase and Defense Platform shield hardening with Archaeo-Engineers Ancient Shield Overcharger Interstellar Recruitment Office 50: 720: 2 +1 External Leader Pool SizeDoing some tests against the contingency. Unique Council Roles: Specialized roles and benefits are included in Galactic Paragons to. More counters should exist for different strategies, and mixed fleets should be more viable than before, covering for the weaknesses of other ship types. The only place where I can see myself choosing shields instead of (even more) armor is when you can get 3 shield hardening aux slots to back them up. Both are late game anyway so doesn't matter. 25 days. 3. Stellaris. Put 2 archaeo shields on your battleships to get 30% shield hardening without expending auxilary slots. Update: Mar 19 @ 1:39am. Deselect it. All shields provide a certain amount of "Shield Hit Point" and "Shield Regeneration", no matter what the shield module is called. Nearly all "special" AI empires build anti Shield. Added new aux components that use Exotic Gases, Rare. These are the numbers: (With CI Plating) Hull: +65 Nanocomposite Armor: +100 Shields Lvl III: +125. Jan 8, 2019. The Zro/Living Metal versions would have the same 30% hardening but only consume 5% power. Shields balanced with armor, shield capacitor and regenerative hull tissue as auxiliary slots. Be prepared to make your moves once the Khanate fails…. Since there are a lot more weapons that penetrate shields, shield hardening is more generally useful in theory - but shields are pretty weak at the moment, so that's not really true in practice. Their weapons also suck against shields. Both have their shield_penetration modifier set to 1. Weapons in stellaris increase in cost, energy and damage output by 30% every tier. (Note: patch 3. Generally this is what you need to do to get 100%, Four would get you 80% + 25% from living Reactive armor (15% for the Reactive armor) netting you the 100% needed for full armor hardening. armor an shield hardening definitely help ship survival vs missiles and disruptors. Dimensional Artificing: 10 +5 Minor artifacts per month Planar Mastery astral action Manifesting objects of cultural significance from other dimensions can be done under the right circumstances. 100% is overkill and make bypass weapon useless, but there should be incentive for player to not going for bypass as a no brainer. Added new. L gates are different though and they can still enter from the closest I gate into the. It just combats against detection checks. Just don't expect much from Corvette shields. A place to share content, ask questions and/or talk about the 4X grand strategy…The main idea is to try to break up the Unbidden fleets and take on each stack one at a time. The shield hardening components kind of revive the shields back to their older glory. The Stellaris 3. Cato Mar 7, 2018 @ 5:55pm. Stellaris Wiki Active Wikis. Regeneration is useless since the starbase already provides repair services to the defense platforms out of combat and the in-combat healing rate is very. The tooltip does not distinguish the source of all the modifiers, so at Shield Harmonics X it will simply show "Shield Hit Points: +50%" or a higher value if you have any other modifiers to shield hit points (like that spaceport module). Came up with Stellaris build that pumps out absolutely nutty leaders (and especially admirals) by the mid game. 1M I wanted to know if strike craft/swarm craft(not sure witch is best of the two) where the best at dealing with AI fleets so I gave it a try. There are so many ways to increase the odds of getting it that, if you know what you're doing, you've got a very good chance to draw it the instant you qualify for it, and are practically guaranteed. It should say what event you got. reduction modifiers divide an amount of a resource or attribute by a set amount. Ancient Shield Overcharger 100 45: 360: 15 2 +33% Starbase and Defense Platform shield hit points without Archaeo-Engineers +33% Starbase and Defense Platform shield hardening without Archaeo-Engineers +50% Starbase and Defense Platform shield hit points with Archaeo-Engineers +50% Starbase and Defense Platform shield hardening. The juggernaut is different because it can rotate so the arc emitters can always fire. The main method of closing distances between stars. Recently I decided to pick it up again. 1 comment. Extradimensional Anchors and Portals now have a shield hardening aura for allies in that system. They have their own weapons they fire. Go to Stellaris r/Stellaris. More counters should exist for different strategies, and mixed fleets should be more viable than before, covering for the weaknesses of other ship types. E. A +50% bonus to one of the most common jobs in your empire. All Discussions Screenshots Artwork Broadcasts Videos Workshop News Guides Reviews. malakhglitch Rogue Servitor. 7% shields/day, or 250 out of 35834. Do you wish that weapons that penetrate shield and armor weren't so hard to counter? Well, this mod is for you. is it worth it do you think?Stellaris. Also I think the best combination is to use armor + hull utility slots, and not using any shields. Stellaris: Shield Hardeners - You must use them. 25 shield hardening and . Shield nullification Starbase. Added Armor Hardening and Shield Hardening modifiers, which reduce armor and shield penetration. Essentially all non special AI like Fallen Empire or Crisis empires build mixed, just straight up 50/50 shields and armor and 50/50 mixed offense weapons. 6 beta for Extra Ship Components: NEXT mod. About this site. Usually done by science ships. Also, since armor bulks up the ship, it adds hull! (I thought about slowing it down, but that seems a bit harsh, so I didn't do that) Generally you should mount a higher ratio of armour anyway. +50% armor/shield hardening, +100% resource from Job, +100% research speed, +100% pop growth speed, +200% colony development speed and +100% monthly influence. The chosen one remains exactly the same, except for the admiral, he also lost his evasion in exchange for Shield Hardening. Shield Hardener: 10 1: 15 +15% Shield Hardening: With these modifications, the fields generated by our shield emitters will partially deflect attacks that would otherwise bypass the shields. Yes, I'll attack the frigates yada yada. 25 days. If I were to rebalance it, i would nerf manuvers to +5 chance to evade and +10% evasion chance, shield capacitors to include some shield hardening. Active Wikis. If I have a shield nullification (pulsar system or zroni caster) I make full armour laser artillery with armour hardening. +100 Shield Hit Points +100 Armor Hit Points +20% Shield Hardening +20% Armor Hardening; Any This leader has devised new ways to harden armor. Eventually became the last bastion of freedom in the galaxy and was struggling to hold back the hoard when the Khan suddenly died of disease. I was able to see that they now have 50% shield hardening (which makes sense to me. On a corvette with 2 armor. Cloaking disables shields. 6 beta version at all. With shield hardening, that damage would start getting applied to the shields *before* smashing up armor and hull. In order to do this, and for the sake of fluidity in the representation, specially while playing at low speeds, each day (turn) is split in equally long sections or "ticks". Restrict it to all military modules and give it access to better military modules, greater module capacity, innate shield and armor hardening, several X weapon slots on the hull itself with maximized. Hull is 3300. But the opposite will be better in all other situations, and there are more of those than pulsars. Most of my games last about two days. If I take a corvette, and add plating, it takes the place of a slot which could be used for armor or shield. And that's pretty much only cruisers and battleships in carrier duty. I prefer armor Regen and have a slight armor favoritism. and it's not like everyone's gonna be packing enough zro/living metal for the advanced shield/armor hardening to refit all their ships. There are also more. The wiki doesn't say anything about them having point defense. Equip an ancient suspension field 2. With the 2. Go to Stellaris r/Stellaris. They can help handle most forces until the enemy starts rolling up with battleships. And ancient pulse armour should offer shield armour hardening equal to shield hardening as proposed in this post. This means it now has 100/2=50 armor value with a new % reduction according to whatever formula there is for that. - Improved the blocker & feature spawning on Ancient Archaeopolises. 0, they are abjectly worse than armor, however because of how slow everything is, being able to avoid going back to base is quite the boon. Originally posted by Destructively Phased: It’s just if your reactor tech falls behind, or I guess you want a ship that shield tanks. The Destroyer (Interceptor), Cruiser (Gunship), and Battleship (Broadside) stern sections now have an extra Aux slot. So Apparently my first Relic World happened to be where Shard woke up and decided she wanted to live there. ) However, I wasn't expecting to see that in the after battle report, they also had some sort of point defense. g, 100% penetration vs 75%. Addendum: Weapons that ignore shields tend to be counterbalanced by point defense that shoots them down (Regular PF for Missiles, Flak for Fighters). . 6 Badges. There’s so many other bugs, like awareness, events being broken, and shield hardening on the new shields not working… I just don’t understand how this made it through months of supposed testing and feel a little robbed… Reply More posts you may like. Apart from this, Stellaris patch 3. Side bonus of 80% shield hardening and 400 extra armor and shields. I don't think they've discovered shield hardening at all, since starfighters seem to completely bypass shielding on capital ships. Jan 8, 2019. Age of Wonders 4 Empire of Sin Cities: Skylines 2 Crusader Kings 3 Europa Universalis 4 Hearts of Iron 4 Hunter: The Reckoning Imperator:. That's probably because you're in a system with a pulsar. If you go into a system with shield negation, you average them out for the value of your shield. It may not be the strongest of origins, but when you play to its strengths it can cover all of your resources with just merchants and scrap miners. You have Focused Arc Emitter for a big damage weapon against large ships, Strike Craft. Hardening just helps you ignore/minimize certain types of weapons, most of which aren't great in the first place, while offering literally nothing for anything else. A weapons intrinsic hull/armor/shield damage/bypass applies to the base damage first, before any other modifiers. It's good against the prethoryn, who wreck your shields and have partial penetration against armor. . It means it ignores shield and does damage. That’s how badly hardening gimps penetration weapons. Stellaris Sub: Look at how I stack all these modifiers to make the most meta build and roflstomp the AI which barely is able to comprehend its own game!Go to Stellaris r/Stellaris. Stellaris. Moreover, Archaeotech also gives you decent utility components, like Ancient Suspension Fields (that combines lvl 3 Shields with Shield Hardeners, and if you equip three of them, you get up to 45% shield hardening out of the bat, and Ancient Pulse Armor, that combines lvl 3 armor with lvl 1 shields in the same component. Explosive Missiles Balanced MK 1 Concussion Missile. Added Armor Hardening and Shield Hardening modifiers, which reduce armor and shield penetration. And ye, I'm already undetectable and in a "sweet spot". The great khan event is brutal. There are many ways to bypass the shield, and armor can also get hardening (as there are also ways to bypass armor), and you should focus on only one hardening to make it actually viable. The Juggernaut has enough power and slots to put 7 of those and fill up the rest with shields. Montu just released a defensive component tier list if you want a more indepth explanation. I have 9 fleets all consisting of- -1 titan -1 hanger cruiser -26 max hanger battleships -all with 3 shield hardening -max shields -all with a fleet power of 1. You'd use it late on battleships against shield/armor ignoring enemies, but now shield/armor hardening + actual shield-armor seems better,. Faster than light travel. There is no such thing as a "barrier" in the game. If you're using Clone Army, you want that empire to be war-heavy, more than likely. You'd use it late on battleships against shield/armor ignoring enemies, but now shield/armor hardening + actual shield-armor seems better, and. . Tried again, happened again. The Destroyer (Interceptor), Cruiser (Gunship), and Battleship (Broadside) stern sections now have an extra Aux slot. Even with just one from each meaning, that 25% of the disruptor damage taken by the shield, then armor. As probably most of you know. Larger ships have more. 7 throwing this strategy out the window. 0. Added Armor Hardening and Shield Hardening modifiers, which reduce armor and shield penetration. 7. How strong is she? : ( I got lucky and Earlier in the years (2223) got The Grand Herald Titan. Secondly, Disruptors and Arc Emitters should be nerfed down to only have 50% shield bypass. Total HP = 2853 with 5. Third, buff the hardening components. Added Armor Hardening and Shield Hardening modifiers, which reduce armor and shield penetration. 1M I wanted to know if strike craft/swarm craft(not sure witch is best of the two) where the best at dealing with AI fleets so I gave it. . That's the most common clear command. 00, but energy torps have their shield_damage modifier at 0. So if that's what your enemies are running they're worth it, and if not, they're. Stellaris Wiki Active Wikis. This is both due to the prevalence of shield piercing or shield damage bonus weapons (both in the meta and by the AI) and due to how armor Regen is tied to hull Regen. 6 update. Nadie es perfecto, pero estoy bastante contento con la. Thank You! I thought it was a. Some ship components like the self-hardening shields and shield+armor combo are pretty good, if you have the. 25x council scientist has Expertise: Field Manipulation trait;Stellaris Wiki Active Wikis. Similar argument applies to, e. It averages at 850. Or If getting 4 Admirals on the council is hard or impossible , Synth Admirals leading a. Depends on who you're fighting. Geniuses out there: do shield or armor hardeners do anything vs torpedoes? More exactly: I have available an "Advanced Shield Hardener" and "Living Reactive Armor" (and, BTW, Crystal-Forged Plating). We’ll go over a few basic strategies to help you figure out what works for you. Now say, 30% shield hardening cuts Disruptor damage by a third. Ironically, there is an advanced armor option known as Dragonscale Armor. Hull vs armor vs shield: Most of the weapons has extra dmg against the shields and the armor mostly. Choose between 50% faster and 15% more damage and fire rate for your strike craft or 50% more damage and fire rate for your point defense weapons. Added new aux components that use Living Metal or Zro to provide late game armor and shield hardening. As I understand, Hardening mathematically "reduces how much damage goes through by penetrating weapons". Aliasalpha • 6 yr. Torpedos now deal more damage the bigger the target. 2% armour/day, or 122-123 out of 6444, and 1% without Titan. 1680x8 shields or 13440 points. When you have a shield hardener, they are practically not working from suspenion shields. that means with armor you can potentially have a more cost-efficient ship due to lower-tier reactors, or have excess energy which translates into ever so slightly better evasion. 2x Armor III - 430 HP. Added new. -- Beware, this will have an enormous impact on your game :--- Origin would probably be reset, all. Sep 13, 2020 766 932. That’s 17. is it worth it do you think?Hello all, I'm new to stellaris and I've recently been messing around trying to learn things. Architect of War −10% Military Ships Build Cost +30% Military Ships Build Speed +25% Voidcraft. The equivalent number of Destroyers is intercepting 4 Whirlwinds worth of missiles. I tried doing something similar with armor and hull regen but the effect is much weaker and 1vs1 the double. r/Stellaris • What will happen if I try to colonize the holy planet as a Scion to a separate fallen empire?. That means if you have 5 small slots of shield totalling 100 points with 5 recharge per day, you will recharge 25 points, or 25% of your capacity per day. This page was last edited on 23 March 2022, at 17:16. Shield hardeners are a new defensive technology in the upcoming 3. I prefer armor Regen and have a slight armor favoritism. Related Topics. That and the challenge of waiting half a century for the next unity perk. What is this? It takes like forever to change the fleet's build again, ship upgrade is extremily slow for some reason. Added new. I was able to see that they now have 50% shield hardening (which makes sense to me. ago. That’s just some basics on it, but your best bet is gonna be mixed fleets of a bunch of each ship thpe. Added new aux components that use Exotic Gases, Rare Crystals, Living Metal, or Zro to provide armor and shield hardening. Penetration could even scale up as the shields/armor are depleted; maybe penetration scales with (100% + %Shield Damage - %Hardening) * Base penetration. 6, but I feel like one thing would make it a lot better: meaningful power management decisions. But that isn't something I expect to happen, as. my shield nullification surprise. I recently fought the Unbidden, which I hadn't done in a long time. Report. ago. Baby's First Stellaris Ships (3. The result are the same. +20% Shield Hardening +20% Armor Hardening; Any This leader has devised new ways to harden armor. +100 Shield Hit Points +100 Armor Hit Points +20% Shield Hardening +20% Armor Hardening; Any This leader has devised new ways to harden armor. Refire rate and general stats have been adjusted. According to the official Stellaris 3. :- ( (building a new fleet is much. Added new aux components that use Living Metal or Zro to provide late game armor and shield hardening. #15. I tried everything, strikecraft, artillery, energy weapons, etc. Observe the full damage going through shield. Thread starter Archael90; Start date Mar 12, 2023; Jump to latest Follow Reply. Stellaris: Armor Hardeners are very effective. . Also, hardening techs and disruptors are both tier 2 techs, so you can get both around the same time. That’s why psionics is the go-to early game military rush ascension path! Unfortunately with the new 3. A core component of the game, every empire needs to engage in it. For anything relating to Paradox! Please note though that game specific questions or help requests should be posted in the. Arch weapons are garbage even with the perk I was still losing fights with people 15k below me. Added Armor Hardening and Shield Hardening modifiers, which reduce armor and shield penetration. Im gonna be quick here since most of the introduction i have done in the past few times, bringing simmilar topics: Shield hardening should protect from "shield nullification". Generally I find an even split between shield and armor components to be most effective, favoring armor in case of odd numbers, and toss in a shield hardener on cruisers or larger. Whirlwind missile cruisers with artillery computers, combined with point defense/missile destroyers with artillery computers. If I take a corvette, and add plating, it takes the place of a slot which could be used for armor or shield. Deflectors are shields and do the same as any other shield within the game. If I have shield hardening 25%, does that mean 25 is taken from the penetration factor (as in the hardening rating is subtracted from the penetration rating, meaning shields take 7. The mining drones do a ton of. , missiles vs shields. The new shield hardening tech uses Zro, so now it's available to machines as well. Cruiser won. Can't terraform Mars then. If you implement that, properly so the tooltips accept it, and add in the psionic suspension fields (may as well include dark matter suspension fields; it doesn't need another tech just a recoloured icon and many people. The Destroyer (Interceptor), Cruiser (Gunship), and Battleship (Broadside) stern sections now have an extra Aux slot. - Slighly reduced the number of mineral and energy space deposits. Now, "performance vs fleet capacity used", that may be a different story. Autocannons now have a faster fire rate (and thus are very high damage for their weapon size, but have very short range). Once you out-tech the AI, there's no point beyond FEs and Crisis. > Solar system scaling submods for the primary version have been updated and should work with this mod. There are few weapons in the galaxy that can penetrate the hulls of ships constructed with their designs. That will allow you to go on a militarised economy to boost the alloys. 1x regenerative hull tissue. Members Online Stellaris Dev Diary #322 - 3. Time to load it up with armor and plasma! 12. Cruiser designs using torpedoes works well with afterburners as they rely on getting close, so do destroyers using picket designs. Ancient Shield Overcharger 100 45: 360: 15 2 +33% Starbase and Defense Platform shield hit points without Archaeo-Engineers +33% Starbase and Defense Platform shield hardening without Archaeo-Engineers +50% Starbase and Defense Platform shield hit points with Archaeo-Engineers +50% Starbase and Defense Platform shield hardening with Archaeo. There's not really that much you need in terms of utility components. 6 “Orion” update includes many changes to combat. Effectively, a relic aux slot component that offers at least 30% total hardening, and some total HP preferably through a percentile HP buff to both armour and some slight buff to shields; let's give an estimate of 20% Armour Hardening, 10% Shield Hardening, +20% Armour HP, +10% Shield HP, minor resistance to some of the nonsense on this list o. add modifiers add/substracts a set amount of a resource or attribute to a scope. Base: 20 Modifiers. The advantage to shields is that they recharge on their own, but no longer in combat. If you are only looking at a single battle before recovery phases, 130 armor (tier 2 armor) is indeed 30% more than 100 shield (tier 2 shield). That'll teach 'em. Ancient Shield Overcharger 100 45: 360: 15 2 +33% Starbase and Defense Platform shield hit points without Archaeo-Engineers +33% Starbase and Defense Platform shield hardening without Archaeo-Engineers +50% Starbase and Defense Platform shield hit points with Archaeo-Engineers +50% Starbase and Defense Platform shield hardening. +25% Shield Regen +3% Shield Hardening; Missiles. Cool. 6 “Orion” update includes many changes to combat. R5: Found a choke point on a pulsar that gives 100% shield nullification. In that way evasion on small ships is better and on bigger ships shield capacitor would be the way to go. Bulwark vassals will get bonus hardening instead of reduce defense platform cost & upkeep. A disruptor fleet can absolutely wreck an artillery/torpedo fleet 4x its fleet power, but defense platforms can wreck a disruptor fleet 2x its fleet. Below is an example of what I found out while testing ship combat. Thus far, the only one I've encountered that actually focuses on anti. About this site. And Unbidden anchors now give their ships shield hardening and boost shield regen. Also, shield/armor hardening could make a disruptor-based. An example would be the 100% shield bypass ability of missiles, physical torps, and fighter craft. 0 unless otherwise noted. 418K subscribers in the Stellaris community. No. Age of Wonders 4 Empire of Sin Cities: Skylines 2 Crusader Kings 3 Europa Universalis 4 Hearts of Iron 4 Hunter: The Reckoning Imperator:. A place to share content, ask questions and/or talk about the 4X grand strategy game Stellaris by Paradox Development Studio. so if you are already at 100% hardening, and you reduce hardening by 15%, but in return are able to get 0. You should also be able to trade for food if need be. Refire rate and general stats have been adjusted. If I were to rebalance it, i would nerf manuvers to +5 chance to evade and +10% evasion chance, shield capacitors to include some shield hardening. If both these definitions are functionally identical, why does the game bother changing the tooltip from Shield Penetration to Ignore Shields when shield_damage is set to 0. 0 (Actual), Amazing Space Battles, UI Overhaul. Added new. 3. "Don't sweat the small stuff, unless you're micro-managing a Paradox game. Early game of course I do the classic hangar DP, since they easily counter small ships. When needing to mass produce fleets to fight enemies with and quickly replenish, it's best to rely on something solid like Alloys or even some of the rarer resources since those are relatively inexpensive (the highest you'll see in a big fleet size is roughly. ago. Upload AttachmentAdded Armor Hardening and Shield Hardening modifiers, which reduce armor and shield penetration. I've had trouble figuring this out exactly, but this is what it looks like. Stellaris 3. Capacitor increases shield hit points by 10% so not really that great unless you already have amazing shields, in which case it's overkill. 2 thirds armour 1 third shield. 6 update. They DO have a tooltip that says that Archaeo-Engineer ascension perk adds 75 shield points to them. Stellaris Wiki Active Wikis. Ograe • 5 yr. My ships have self healing hull and armor so they are full hull and armor but their shields wont regen. Originally posted by NixBoxDone:2x Shield III - 430 HP or 473 HP with 1x shield capacitor. Both are late game anyway so doesn't matter. YokimisaThe Stellaris 3. They also added armor/shield hardening, which counters armor/shield penetration. 100% armor and shield hardening is already awesome, but +500 armor and shields on top is pretty crazy. Extradimensional Anchors and Portals now have a shield hardening aura for allies in that system. Hello, As I understand, Hardening mathematically "reduces how much damage goes through by penetrating weapons". The shield regeneration is per shield slot. As you’re doing that, send in. Ograe • 5 yr. 6 beta for Extra Ship Components:. A quick search reveals that shield hardening apparently stacks. Observe the full damage going through shield. The test was done with disruptors against the shields, and the regular shield hardeners work, BUT the shield hardening form suspension shields do not. Extradimensional Anchors and Portals now have a shield hardening aura for allies in that system. 3. Toate Discuții Capturi de ecran Ilustrații Difuzări Videoclipuri Atelier Știri Ghiduri Recenzii. About Press Copyright Contact us Creators Advertise Developers Terms Privacy Policy & Safety How YouTube works Test new features NFL Sunday Ticket Press Copyright. So if a weapon does 10 damage, +50% to armor and -50% to shields, and you have a 25% damage bonus on it, it will do 12.